Free Touch Pricker
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    Class Calling

    Calling of a touch

    When searching for large volumes of touches we don't want to construct a Stedman.Course object for each one. Instead we store a simple calling string representing each touch. This class provides methods to convert such a calling into more useful formats.

    > const calling = new Calling('- s- - - -   -');
    > calling.print('text');
    '1 s3 4 6 8 10 14'
    > const course = new Course(rounds(Stage.Triples), new Stedman());
    > calling.updateCourse(course);
    > course.print('text');

    Implements

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    calling: string
    print: Print

    Methods